--- title: "Enforce Failure Time Limit Impact" slug: "enforce-failure-time-limit-impact" updated: 2025-06-13T20:31:21Z published: 2025-06-13T20:31:21Z canonical: "docs.catchpoint.com/enforce-failure-time-limit-impact" --- > ## Documentation Index > Fetch the complete documentation index at: https://docs.catchpoint.com/llms.txt > Use this file to discover all available pages before exploring further. # Enforce Failure Time Limit Impact ## Overview Catchpoint provides an option to enforce failure on a particular test step if it doesn’t pass within a specified time limit. By default, if a step takes more than 30 seconds to load, the test fails. There can be an impact on point usage by changing the **Enforce failure if the test run is longer than** value, as the number of objects loaded during each test-run may change. Point consumption is dependent on the actual *usage* of the features enabled, not just whether they are enabled. See example scenarios and their impact on points usage below. ## Examples ### Scenario 1: **Enforce failure if test run is longer than 20 seconds/step** - If a step finishes loading the full page and meets the completion condition within 20 seconds, it passes. - If it fails to load the full page within 20 seconds, it fails. Suppose your contract specifies a discount for tests which load fewer than 51 objects. If 60 objects would have loaded within a 30 second period, but only 40 objects were loaded before the 20 second time-out, then this change would result in a reduction in points consumed. ### Scenario 2: **Enforce failure if the test run is longer than 60 seconds/step** - Rather than failing after 30 seconds, a test-run continues to run until the 60th second, and loads many more objects. If this results in objects loaded beyond the discount threshold, then point usage will increase as a result of this change.